Description:

$1000: 1 Point
The High Shoppe is just currently suggestion aiming to lower both inflation and the effects of "item mining" while NOT introducing weapons/armors that will unbalance the game (power creep).
The High Shoppe is a place any player can access at any time. A "Points" System would be incredibly beneficial as it will control inflation. Players can buy an item with Points. To get Points, a player must give items, cash, and/or completing Special Missions. Finally, regarding Armors and Weapons, those at the Elite Shop will ALWAYS be superior than those found here. Items here will have lower damage/resistance, while the requirements will be slightly more.




Steroids: 2 Points
Nerotonin 8B: 4 Points
Whiskey: 4 Points
Dried Truffles: 4 Points
This Point System is based on the lowest average for the items, given that the Ultra Boost is priced at $300,000,000. Also, an option to trade in all the above items in your inventory for points (cash is separate) should be included.

Ultra Boost: 300,000 Points (aka $300M)
Same as the one in the Elite Shop.

Luminescent Gold Mask: 25,000 Points (aka $25M)
To Incentivize players, this mask could glow in the dark, a little like Flaming Zombies.

Siren Windpipe: 1,000 Points (aka $1M)
Makes an Aggro-spike for 10 minutes. Can be bought once after completing a Mission.
The purpose of Special Missions is to be an alternative to getting Points besides money or items, while at the same time allowing a player to see other aspects of the game.
Special Missions (potential examples):
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kill 50 sirens
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Survived for 1 hour while in Critical health
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Loot 500 loots
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Complete 100 Missions
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Kill every infected types
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Kill every special infected types
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Kill all boss types
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Loot a 100+ level Weapon/Armor
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Barricade at a certain place
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Kill 50 Players in PvP
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Survive a Personal Outpost Attack
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Go to a Map corner
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Meet with certain group
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Kill an aggro spike
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Kill a certain Boss

outdated example
Secronom Bunker ONLY:
Low-level ammo not found around SB could be sold at a price comparable to its Credit Shop price. NOTE that the price is at least twice from that of the Marketplace.




Any of these Bullets (800): 64 Points
Any of these R. Bullets (600): 62 Points
Any of these G. Shells (400): 60 Points
Grenades (200): 58 Points
Fort Pastor ONLY:
Corpse Gear (previously bought via credits) could become available in a Special Missions:
Corpse Crusher: Kill 750 Zombies, give 1 Sledge Hammer, and pay 28,000 Points ($ 28M)
Corpse Grinder: Kill 800 Zombies, give 1 Steel 090, and pay 30,000 Points ($ 30M)
Corpse Shooter: Kill 800 Zombies, give 1 SW 500, and pay 30,000 Points ($ 30M)
Corpse Piercer: Kill 1,000 Zombies, give 1 MSG-9, and pay 40,000 Points ($ 40M)
Corpse Blaster: Kill 800 Zombies, give 1 M60, and pay 30,000 Points ($ 30M)
Corpse Ripper: Kill 1,000 Zombies, give 1 UMP, and pay 30,000 Points ($ 40M)
Corpse Destroyer: Kill 1,750 Zombies, give 1 Wall 500, and pay 70,000 Points ($ 70M)
Corpse Erruptor: Kill 1,000 Zombies, give 1 M79, and pay 40,000 Points ($ 40M)
Corpse Plastron: Kill 800 Zombies, give 1 Exterminator Mesh GT, and pay 30,000 Points ($ 30M)
Corpse Carapace: Kill 1,000 Zombies, give 1 Exterminator Reactive XT, and pay 38,000 Points ($ 38M)