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Description:

1000_cash.png

$1000: 1 Point

The High Shoppe is just currently suggestion aiming to lower both inflation and the effects of "item mining" while NOT introducing weapons/armors that will unbalance the game (power creep).

The High Shoppe is a place any player can access at any time. A "Points" System would be incredibly beneficial as it will control inflation. Players can buy an item with Points. To get Points, a player must give items, cash, and/or completing Special Missions. Finally, regarding Armors and Weapons, those at the Elite Shop will ALWAYS be superior than those found here. Items here will have lower damage/resistance, while the requirements will be slightly more.

Steroids.png
Nerotonin_8B.png
Whiskey.png
Dried_Truffles.png

Steroids: 2 Points

Nerotonin 8B: 4 Points

Whiskey: 4 Points

Dried Truffles: 4 Points

This Point System is based on the lowest average for the items, given that the Ultra Boost is priced at $300,000,000. Also, an option to trade in all the above items in your inventory for points (cash is separate) should be included. 

ultra boost.png

Ultra Boost: 300,000 Points (aka $300M)

Same as the one in the Elite Shop.
gold mask.jpg

Luminescent Gold Mask: 25,000 Points (aka $25M)

To Incentivize players, this mask could glow in the dark, a little like Flaming Zombies.
siren windpipe.png

Siren Windpipe: 1,000 Points (aka $1M)

Makes an Aggro-spike for 10 minutes. Can be bought once after completing a Mission.

The purpose of Special Missions is to be an alternative to getting Points besides money or items, while at the same time allowing a player to see other aspects of the game.

Special Missions (potential examples):

  • kill 50 sirens

  • Survived for 1 hour while in Critical health

  • Loot 500 loots

  • Complete 100 Missions

  • Kill every infected types

  • Kill every special infected types

  • Kill all boss types

  • Loot a 100+ level Weapon/Armor

  • Barricade at a certain place

  • Kill 50 Players in PvP

  • Survive a Personal Outpost Attack

  • Go to a Map corner

  • Meet with certain group

  • Kill an aggro spike

  • Kill a certain Boss

High Shop concept.png

outdated example

Secronom Bunker ONLY:

Low-level ammo not found around SB could be sold at a price comparable to its Credit Shop price. NOTE that the price is at least twice from that of the Marketplace.

800 bullets.jpg
600 rifle.jpg
400 shells.jpg
200 grenades.jpg

Any of these Bullets (800): 64 Points 

Any of these R. Bullets (600): 62 Points 

Any of these G. Shells (400): 60 Points 

Grenades (200): 58 Points 

Fort Pastor ONLY:

Corpse Gear (previously bought via credits) could become available in a Special Missions:

Corpse Crusher: Kill 750 Zombies, give 1 Sledge Hammer, and pay 28,000 Points ($ 28M)
Corpse Grinder: Kill 800 Zombies, give 1 Steel 090, and pay 30,000 Points ($ 30M)
Corpse Shooter: Kill 800 Zombies, give 1 SW 500, and pay 30,000 Points ($ 30M)
Corpse Piercer: Kill 1,000 Zombies, give 1 MSG-9, and pay 40,000 Points ($ 40M)
Corpse Blaster: Kill 800 Zombies, give 1 M60, and pay 30,000 Points ($ 30M)
Corpse Ripper: Kill 1,000 Zombies, give 1 UMP, and pay 30,000 Points ($ 40M)
Corpse Destroyer: Kill 1,750 Zombies, give 1 Wall 500, and pay 70,000 Points ($ 70M)
Corpse Erruptor: Kill 1,000 Zombies, give 1 M79, and pay 40,000 Points ($ 40M)

 

Corpse Plastron: Kill 800 Zombies, give 1 Exterminator Mesh GT, and pay 30,000 Points ($ 30M)
Corpse Carapace: Kill 1,000 Zombies, give 1 Exterminator Reactive XT, and pay 38,000 Points ($ 38M)

The Corpse Plastron will be available in the Credit Shop for a limited time as well; 1,000 Credits for non-GM (800 Credits for GM). It has 255 Durability, and 35% Absorption.

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