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With the implementation of Crafting, a new set of possibilities has opened to solve some of the game's problems. This page will be about how inflation and power-creep can be soften by making a new type of weapon EXCLUSIVE to Crafting. Also, it will make the journey of low level players more fun.

Due to these weapons, it MAY become necessary to increase the Wraith Cannon's Knockback to be sufficient to keep away FOUR (4) full-health FFH without the player moving.

Greatsaws

greatsaw.png

By combining a Melee Weapon with a Chainsaw of the same Level, a player will have access to a new type of Melee Weapon that will allow them to be more comparable to those wielding Miniguns. A player using a Greatsaw MUST have the required levels in Melee and Strength. Remember, Greatsaws are supposed to be heavier (stronger) but hit 1.5 times per second, hence having a DOUBLED Strength requirement must be in place to make this weapon make sense (balanced). The Greatsaw is a thick blade with side groves and teeth of a chainsaw. The following is an example that neglects the pricetag:

Piercers

Knockback of Greatsaws:
Enough to keep ONE (1) full-health FFH away from a player without that player moving.


Critical Chance of Greatsaws: 80%.

Ammo: N/A.

piercer.png

By combining a Pistol with a Rifle of the same Level, a player will have access to a new type of weapon that will allow them to be more comparable to those wielding Miniguns. A player using a Piercer MUST have the necessary levels in Pistol and Rifle. The Piercer is a large gun with the barrel. The following is an example that neglects the pricetag:

Handcannons

Knockback of Piercers: 

Enough to keep TWO (2) full-health FFH away from a player without that player moving.

Critical Chance of Piercers: 80%.

Ammo: Rifle bullets.

Handcannon.png

By combining a Shotgun with a Explosive of the same Level, a player will have access to a new type of weapon that will allow them to be more comparable to those wielding Miniguns. A player using a Handcannon MUST have the necessary levels in Shotgun and Explosive. The Handcannon is closer to a RPG than a Grenade Launcher. The following is an example that neglects the pricetag:

Knockback of Handcannons:
Enough to keep THREE (3) 
full-health FFH away from a player without that player moving.

Critical Chance of Handcannons: 0%.


Ammo: Grenade types.

MORE TO COME...

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